And I also got a kick out of the statue of Lolth which, if a non-drow touches it, a spider swarm crawls out of its mouth and attacks.
Especially the roaming drow kids who give the heroes lewd gestures. I think it is really well done, and I like a lot of the street encounters. Menzoberranzan: I've never been a Forgotten Realms guy so this city is all new to me.
I would recommend that if you use it, you change some of the chart results as they are really wacky (being sent back in time to the beginning of the campaign?! Awesome, but no thanks). I love combats where a random effect goes off every round. The whole thing comes together so well, with purple worms burrowing tunnels to connect to dungeon rooms as it is being explored, to climbing strands to steal an egg while drow hunters try to do the same - this is a dungeon that deserves to be used. I never considered the idea of a purple worm dungeon being something worth doing. The Worm Nursery: Purple worms are one of those monsters that don't get a lot of focus. It's a great location that you could put in any campaign and it would stand out. This means that if the heroes come back to Gravenhollow, they might run into an echo of themselves. The place is infected with spirit echoes of past travelers. It's a magic library run by stone giants who have information on everything. Gravenhollow: The whole idea of Gravenhollow is great. The adventurers must tear through 4 encounters' worth of oozes and slimes to get to their leader - The Pudding King. The Battle of Blingdenstone: Our heroes lead a small force of duergar in an attack on a cavern full of oozes. The heroes are in a kuo toa village, and suddenly Demogorgon himself pops up out of the water and looms over everyone, intent on devouring his sacrifice. Sloobludop: I really hate spoiling this, but there's no way around it. Oozes in general don't seem to get enough attention in D&D so I'm really glad to see this. The Oozing Temple: This is a really great mini-dungeon and I absolutely love the idea of the group befriending a semi-intelligent gelatinous cube. Here's a list of the things that I think you should definitely use even if you don't run this adventure: This book is brimming over with creativity and it is astonishing how densely-packed this book is with hooks and ideas. This adventure has a bunch of dungeons and set-pieces that I find to be vastly superior to most of the other stuff published for 5e so far.